Zangief

Zangief, USSR: Sambo

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SPINNING PILE DRIVER

and Punch

direction of spin determines which side opponent lands on

AIR ATOMIC DROP (Super)

when far and Kick

DOUBLE GERMAN SUPLEX (Super)

when close and Kick

SPINNNING LARIAT

two Punch simultaniously
Z can move (CE)

SUPER SPINNING LARIAT (HF)

two Kick simultaniously
Z can move

BODY SPLASH

and Fierce while flying

FLYING KNEE

and Short while flying

STOMACH CRUNCH

and Fierce while jumping

Grabs (Super):
Ducking Strong/Fierce, Standing Fierce/Roundhouse

Throws (Super): Strong, Forward

Air Throws (Super): Fierce, Roundhouse

Double Hit: close standing Roundhouse

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